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Clash of Clans has received generally positive reviews. The IOS version has an aggregate score of 74 of 100 in Metacritic, and 80 % on GameRankings. Gamezebo's Leif Johnson was impressed, scoring in game 4. 5 out of 5. Although it felt that the game was very skew to encourage players to buy gems, he praised the addition of a single-player campaign. He concludes that Clash of Clans is a simple game, but that's strength more than weakness. It's simple enough to provide quick and painless matches on the iPhone at the unoccupied moment, and there are enough different units to choose from in battle mode to make playing against other players infinitely rewarding. Best of all, the option to fight against NPC goblins gives the Clash of Clans a small edge over similar strategy games that rely almost entirely on player-versus-player combat. Pocket Gamer's Peter Willington was equally impressed, scoring the game 9 of 10 and giving it a gold Award. Reviewing the game several months after it was released for IOS devices, Willington praised the game for requiring a real strategy to play. He writes that the gameplay was built on the progression of requiring more and sophisticated units, asking you to strategise and really think about which elements you should focus on building within your camp. He concludes that Clash of Clans is a superb game, freemium or otherwise, with more nuance than most give it credit for. That's why it's spent the test of time since its launch and still has an active community dedicatedly building elaborate strengths in the hope of becoming invincible. 148App's Rob Rich scored game 3. 5 out of 5, Writing is great to play an online freemium game that doesn ' t shy away from the player's experience, but it also offers up some direct interaction to the goodness, which is a very rare combination these days. He probably won ' t take hot out the hearts of any haters out there, but he does give fans something with a little more action and strategy than they could be used to. Tom's Guide enjoys the player interaction. Modojo's John Bedford scored game 3 out of 5. He was critical of freemium play in general, writing newness has not only worn out this particular style of greedy gaming, it's squeaky and condenses itself in an infinitely dense uniqueness of self-loathing.