What do you know about Wall Wrecker in clash of clans?
The Wall Wrecker is the first Siege Machine you unlock, available as soon as the Workshop is completed.
The Wall Wrecker considers the Town Hall as its primary target, and will fight its way through enemy buildings and Walls to reach its location, regardless of whether or not the Town Hall is still standing. When the Wall Wrecker successfully reaches the Town Hall (or its remains), it automatically breaks apart to reveal the Clan Castle troops inside.
Wall Wreckers can still be used if there are no Clan Castle troops, however, when it is destroyed, nothing will spawn from it.
As a Siege Machine, it cannot be affected by spells placed by the player. The Wall Wrecker cannot also be healed by the Healer.
Though a wall wrecker cannot be healed by a healer, it will be affected by the Grand Warden's Life Aura and Eternal Tome abilities.
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What are Witch features in clash of clans?
The Witch is a single target splash damaging Dark Elixir troop in the Home Village.
The Witch shoots blue projectiles at their target and can summon dead warriors from past battles, the Skeletons. Only a certain number of Skeletons per Witch can be on the battlefield at the same time (see table below for details).
The Witch has short purple hair that goes down to her shoulders and has glowing pink eyes. She wears two golden shoulder pieces, a golden belt, two gold bracelets, and a raggedy skirt. She also wears a raggedy purple cape and holds a staff with a goat's skull.
Witches have no preferred target when attacking; they will simply attack the closest building. However, once they become aware of enemy Clan Castle troops, Heroes, or Skeleton Trap skeletons (either by being attacked themselves or by being near another friendly troop under attack), they will leave their previously targeted building and instead engage the enemy troops. Once all of the nearby enemy troops are defeated, the Witches will proceed to attack the nearest structure.
When is Yeti used in Clash of Clans?
The Yeti is a troop unlocked once the Barracks is upgraded to level 14.
Yetis possess above-average health and attack compared to most damage units. When deployed, they carry a set amount of Yeti mites; for every 600 damage it takes, the Yeti spawns a Yeti mite, if it still has any remaining. Once destroyed, the Yeti releases any remaining Yeti mites they still have.
Yetis have no preferred target when attacking; they will simply attack the closest building. However, once they become aware of enemy Clan Castle troops, Heroes, or Skeleton Trap skeletons (either by being attacked themselves or by being near another friendly troop under attack), they will leave their previously targeted building and instead engage the enemy troops. Once all of the nearby enemy troops are defeated, the Yetis will proceed to attack the nearest structure.
Where is Yeti Mite appear in clash of clans?
Yeti mites are small creatures spawned by the Yeti. They attack by approaching a target building before jumping into it after a brief pause. This jump attack deals a small amount of damage and destroys the Yeti mite on impact.
Yeti mites spawn as the Yeti takes damage. When the Yeti is destroyed, it releases any remaining Yeti mites it has.
Yeti mites can jump over Walls and do extra damage to defenses.
Yeti mites prioritize defensive structures above all other targets, and will bypass all other types of enemy buildings and troops while any defenses remain on the battlefield. This is true even if they are under attack by enemy Clan Castle troops, heroes or Skeleton Trap skeletons. Note that like all troops that prioritize defenses, Yeti mites do not consider the Clan Castle to be a defense regardless of whether or not it contains enemy troops, but do consider the defending Grand Warden and the level 12 or 13 Town Hall (if its Giga Tesla or Giga Inferno has been triggered) to be defensive buildings.
Once all defenses are destroyed, Yeti mites become like any other troop with no preferred target; they will attack the nearest building to them regardless of type, and will turn and attack enemy units if they become aware of any nearby.
Yeti mites do half damage to resource storages if they attack them. In particular, this applies to the Town Hall level 12 and above if its Giga weapon is active, because it is classed as both a defense and a resource storage in that case.
Yeti mites are considered to take 3 housing spaces for determining its interactions with the Spring Trap and Clone Spell.